When Will Champion Zed Be Available Again?

Patch 11.24 notes

Nosotros cordially invite you to an exquisite, green necktie Debonair affair to gloat the cease of the year!

Nosotros're keeping it classy this week with sophisticated champion, item, rune, and dragon updates to keep preseason running splendidly. Ultimate Spellbook is also getting a spiffy update, and ARAM players worry not—nosotros accept some swanky news for yous, too. So get your flashiest outfits set to greet the new year in glitz and glam! It'll exist just thou.

Debonair dress code too strict for ya? Head over to the TFT patch notes where the Footling Legends won't Debo-care what you wear!

Bisous,

Jina "ahrisoo" Yoon Paul "RiotAether" Perscheid

12/fifteen/2021 Mid-Patch Balances

We're taking care of a few urgent mid-patch balances before nosotros put things on intermission for the holidays.

Dr. Mundo

Dr. Mundo is wreaking too much medical havoc in tiptop lane.

Base of operations Stats

Base Wellness Regeneration 8 half-dozen.5

Q - Infected Cleaver

Minimum Harm 80/135/190/245/300 eighty/130/180/230/280


Gwen

Gwen is weak, especially with Lethal Tempo. (Hint: Pick Conquistador instead!) We're helping her reach her late game harm by buffing her early durability.

Base Stats

Base Health 550 590

Wellness per Level 90 95


Kai'Sa

Kai'Sa is normally kept on the weaker side for almost players due to Pro priority, but has recently fallen fifty-fifty farther due to shifting meta and pre-flavor.

Passive - 2nd Skin

On Hit Harm iv-10 (based on level) (+one-5 (based on level) per Plasma stack earlier awarding) (+x%-xx% (based on Plasma stacks before application) AP) four-16 (based on level) (+1-8 (based on level) per Plasma stack before application) (+15%-25% (based on Plasma stacks before application) AP)

Q - Icathian Rain

Physical Damage Per Missile forty/55/70/85/100 (+40% bonus AD) (+25% AP) 40/55/70/85/100 (+50% bonus Advert) (+25% AP)

Max Single-Target Harm xc/123.75/157.5/191.25/225 (+90% bonus Advertizement) (+56.25% AP) 90/123.75/157.5/191.25/225 (+112.5% bonus AD) (+56.25% AP)

Evolved Max Single-Target Damage 150/206.25/262.five/318.75/375 (+150% bonus AD) (+93.75% AP) 150/206.25/262.5/318.75/375 (+187.v% bonus AD) (+93.75% AP)

Due west - Void Seeker

Evolved Cooldown Refund on Champion Striking seventy% 77%


Kassadin

Kassadin is too strong in lane, particularly against melee champions.

Passive - Void Stone

Reduced Magic Damage Taken 15% 10%

Due west - Nether Bract

Bonus Damage 70/95/120/145/170 (+80% AP) l/85/100/125/150 (+80% AP)


Lux

Lux is a piffling too strong in mid lane and continues to be popular as a support, so we're reducing her CC's uptime and burst combo merely a bit.

Q - Light Binding

Cooldown eleven/x.five/10/9.five/9 11 at all ranks

Base of operations Damage 80/125/170/215/260 eighty/120/160/200/240


Olaf

We're reverting a previous Olaf nerf and then that he feels empowered to fight information technology out at low health.

Passive - Berserker Rage

Attack Speed Gained 0-75% (based on missing health) 0-100% (based on missing wellness)


Pyke

Pyke is a chip weak right at present, so we're buffing up his lane versatility through his regen and hooks.

Passive - Gift of the Drowned Ones

Health Regen Near Allies 35% 40%

Q - Bone Skewer

Impairment 85/135/185/235/285 (+lx% bonus AD) 100/140/180/220/260/300 (+60% bonus Ad)


Talon

Talon jungle has been a nightmare in high elo, so nosotros're pulling back on his ability at that place.

West - Rake

Monster Damage Multiplier 150% 130%


Varus

We're buffing Varus with a focus on his not-lethality builds and as well taking the opportunity to bump his AP off-build.

Passive - Living Vengeance

Set on Speed Duration five seconds >> 5/seven/9/11 seconds (at levels 1/6/11/sixteen)

Due west - Blighted Quiver

On Hit Damage 7/viii/9/x/11 (+25% AP) vii/9/eleven/13/xv (+30% AP)

Stack Harm three/3.5/iv/four.v/5% (+2% per 100 AP) of target's max wellness three/3.5/four/4.5/5% (+2.5% per 100 AP) of target's max health


Vayne

Vayne is likewise potent, even if we consider her items being overtuned right now.

R - Final Hour

Bonus AD 35/50/65 25/40/55


Glacial Augment

The terminal buff to Glacial wasn't as big as nosotros hoped for enchanters.

Irksome Amount xxx% (+iii% per 100 AP) (+4% per 100 bonus Advertising) (+7% per 10% heal and shield power) 30% (+3% per 100 AP) (+4% per 100 bonus AD) (+nine% per 10% heal and shield ability)


Bugfixes

  • Fixed a bug where killing a target with Talon's ranged Q - Noxian Affairs would not grant its cooldown refund
  • Fixed a issues where repeatedly casting Talon'south melee Q - Noxian Affairs would sometimes cancel his next auto-attack
  • Fixed a bug where, if Skarner immediately attacked a champion marked by his E - Fracture, it would not consume its Crystal Venom marking

12/ten/2021 Ultimate Spellbook & ARAM Balances

Ult-ernate Summoner Spell Changes

Blitzcrank R 80% ratios sixty% ratios

Poppy R 35 Power Haste 45 Ability Haste

Nasus R 35 Ability Haste 25 Ability Haste

Mordekaiser R Realm of Death has been temporarily removed from Kled'south Ult-ernate Summoner Spell pool while nosotros investigate a bug


Ultimate Spellbook Champion Buffs

Bard +5% Harm Dealt, -v% Harm Taken +8% Damage Dealt, -8% Damage Taken

Blitzcrank None +5% Harm Dealt, -5% Impairment Taken

Rammus None +5% Impairment Dealt, -5% Damage Taken


Ultimate Spellbook Champion Nerfs

Brand None -5% Damage Dealt

Jax +5% Impairment Taken -5% Damage Dealt, +5% Damage Taken

Sivir +5% Damage Dealt, -5% Damage Taken None

Vi None -five% Damage Dealt, +5% Damage Taken


ARAM Balances

Sona None -15% Damage Dealt, +15% Harm Taken, -xx% Healing, -xx% Shielding

Ryze +8% Impairment Dealt, -8% Damage Taken, +twenty% Shielding +viii% Damage Dealt, -10% Impairment Taken

Debonair Chief Yi, Debonair LeBlanc, Debonair Malzahar, Debonair Brand, Debonair Make Prestige Edition, Debonair Draven, Debonair Zed, and Debonair Leona volition exist available Dec 9, 2021.

Caitlyn

Headshot resets partially restored.

Several attack "resets" on Caitlyn's Headshots were removed during her ASU. These resets were notoriously difficult to maneuver and were not part of Caitlyn'southward original design. (Technically, her Headshots executed as abilities rather than empowered basic attacks, which is what allowed the bugged reset functionality.) It wasn't sustainable—or healthy, even—to keep her passive as-is, then we're instead refactoring her Headshot resets in a way that looks smoother and is easier to pull off.

Passive - Headshot

updatedHEALTHIER HEADSHOTS When Caitlyn targets an enemy marked past her Due west - Yordle Snap Trap or E - 90 Caliber Net, her Headshot partially resets, firing faster than a normal basic attack

BUGFIX Fixed a bug where Caitlyn was able to Headshot enemies while being revived

Camille

Westward impairment decreased. E cooldown increased late.

Camille is a bit too mobile for the damage she dishes out, so we're limiting admission to her ODM gear dashes. Nosotros're likewise nerfing her trading tool so that she doesn't become such a gratis reward in lane.

W - Tactical Sweep

OUTER CONE BONUS Harm six/6.five/7/seven.five/viii% (+iii.3% per 100 bonus AD) of target'due south maximum health 5/five.5/6/vi.5/7% (+2.5% per 100 bonus AD) of target's maximum wellness


E - Hookshot

COOLDOWN 16/14.5/13/11.five/ten seconds 16/fifteen/fourteen/13/12 seconds

Ivern

Krug feel and aureate rewards increased.

Ivern loves all of his forest friends every bit, only when push comes to shove, freeing the Krugs isn't really worth the effort. Krugs give significantly less aureate and feel than the other small jungle camps, even though it takes Ivern the aforementioned amount of time, mana, and health to gratuitous them. (This oughta teach 'em how to say thanks!)

Passive - Friend of the Forest

KRUG EXPERIENCE REWARD 27 95

KRUG GOLD REWARD 39 85

Kayle

Passive wave distance at present scales with bonus set on range.

After reaching level 11, if Kayle has enough stacks, her basic attacks launch waves of fire that travel an actress distance and harm enemies they pass through. The distance these waves travel used to be a flat number. Now, information technology will scale with her bonus attack range, which can exist extended by other effects such every bit her passive at level 16 or Lethal Tempo.

Passive - Divine Ascension

updatedBurn down FARTHER The distance of the waves launched past Kayle's basic attacks while she is Aflame and Exalted (or Transcendent) at present scales with her bonus attack range

Kled

Kled & Skaarl's health calculations changed. E cooldown reduced; AD ratio increased.

Tank Kled has been optimal for a while because of the massive bonus HP he gets from Skaarl. Nosotros're adjusting how his health is calculated to make his playstyle healthier and more interesting. All the same, this volition nerf some of his bruiser builds, so we're buffing his damage and cooldowns to compensate. Nosotros'll keep an eye on the cantankerous duo after this alter to monitor AD Kled'south viability.

Base Stats

SKAARL Base of operations HEALTH 400-1420 (based on level) 400-1550 (based on level)


Passive - Skaarl, the Cowardly Cadger

updatedALL YOUR Base Health ARE Vest TO KLED Skaarl'southward base health at present counts towards Kled'south base of operations health, non Kled's bonus wellness

updatedALL YOUR BONUS Health ARE Vest TO SKAARL Whatever wellness items that Kled purchases will add to Skaarl's health and count as bonus wellness

updatedSKAARL WYA? While unmounted, Kled will cheque whether Skaarl'south Courage has been restored twice as often, reducing the fourth dimension it takes for them to reunite when at max Courage

updatedExistent READY Kled now spawns with full health


E - Jousting

COOLDOWN xiv/thirteen/12/xi/x seconds 13/12/11/10/ix seconds

Damage RATIO sixty% bonus AD 65% bonus Advertizing

Twitch

R bolt distance now scales with bonus attack range.

When Twitch uses his ult, his basic attacks become bolts that travel slightly farther than his assail range and deal damage to enemies in a straight path (similar to Kayle's passive). This distance also used to be a flat number and volition now scale with his bonus attack range.

R - Spray and Pray

updatedLONGER PINS AND LONGER NEEDLES The extra distance that Twitch'south bolts travel now scales with his bonus attack range

Samira

R no longer costs mana.

Few things feel worse than running out of mana for Samira'due south ult afterward getting all her passive stacks gear up. This mana price was originally designed to control her early on waveclear, merely since that hasn't really been a problem, it became the perfect opportunity to bring her back—in style.

R - Inferno Trigger

removedMANA Toll 100/50/0

Urgot

Passive and W attacks now scale with bonus assail range.

Just in case you wanted to run Lethal Tempo on Urgot. Information technology's probably withal non a skillful thought, but... whatever floats your boat spidery-leg-cyborg... vehicle... thingy.

Passive - Echoing Flames

updatedBIGGER CONES Urgot's Passive shotgun assault range now scales with bonus attack range


W - Purge

updatedBIGGER CIRCLES Urgot's Purge autonomous assail range now scales with bonus assault range

Archangel's Staff

Archangel's Staff isn't performing all that well, then nosotros're lowering its cost to help.

COMBINE Cost 950 gold 550 gold (total price equally reduced)

Axiom Arc

Axiom Arc is supposed to provide ability-based assassins an exciting teamfight output. However, it's been doing that a little as well consistently.

FLUX ULTIMATE COOLDOWN REDUCTION 25% 20%

Catholic Drive

Catholic Bulldoze is significantly overperforming on most champions.

Power POWER 75 65

Health 250 200

SPELLDANCE MOVE SPEED BONUS twenty%, decomposable to 10% fifteen%, decaying to five%

Crown of the Shattered Queen

Crown of the Shattered Queen is another new mage item that has been doing likewise well on most champions, especially considering information technology's supposed to be a more defensive Mythic option.

ABILITY POWER 70 lx


Caesura (Ornn Item)

Power Power lxxx 70

Evenshroud

Evenshroud has all but eclipsed its sunnier counterpart (a.thousand.a. Locket), then we're bringing information technology in line with the other support Mythics. (These changes also utilise to its Ornn Masterwork item, Equinox.)

CORUSCATION BONUS DAMAGE 12% for 5 seconds 9% for 4 seconds

Frostfire Gauntlet

Frostfire Gauntlet is a punch higher up the other tank Mythics, offering a little bit of everything at a relatively low toll. We're bringing down its damage, which was a bit besides high compared to Sunfire, including the health scaling. (These changes besides apply to its Ornn Masterwork particular, Rimeforged Grasp.)

MELEE FROST FIELD Harm twenty-100 (+0.v% max health) 12-85

RANGED FROST FIELD Impairment ten-50 (+0.5% max health) half-dozen-42.5

Conquistador

The nerf to Conqueror's elapsing in eleven.21 was a fiddling likewise restrictive. Nosotros're partially reverting the nerf and boosting its impairment to make it comparable to other keystones like Grasp of the Undying, Fleet Footwork, and Lethal Tempo.

ADAPTIVE FORCE PER STACK two-4 (based on level) two-4.5 (based on level)

Duration four seconds 5 seconds

Glacial Broaden

Glacial Augment is the all-time keystone for many tanks past a large margin right now. We're nerfing it in a way that shouldn't affect its other users.

SLOW Amount 35% (+two% per 100 AP) (+2% per 100 bonus Advertizement) (+five% per ten% heal and shield ability) 30% (+three% per 100 AP) (+iv% per 100 bonus Advertisement) (+7% per 10% heal and shield power)

Lethal Tempo

Lethal Tempo is a piddling also strong for some melee champions. It's also failing to fulfill its attack speed fantasy for ranged users, so nosotros're shifting some of the power from its bonus attack range for them.

MELEE ATTACK SPEED PER STACK 15%, up to 90% thirteen% up to 78%

RANGED Set on SPEED PER STACK 5%, upwardly to 30% 7%, up to 42%

RANGED BONUS ATTACK RANGE AT MAX STACKS 100 75

Predator

Now that the dust from its 11.18 buff has settled, it's go clear that this powerful version of Predator is undercutting counterplay. We're reverting that alter to address this, especially since Ingenious Hunter's 11.21 buffs helped Predator's viability considerably.

MAXIMUM MOVE SPEED 60% 45%

RAMP-UP TIME one 2d 1.5 seconds

The temporarily doubled pick rates of Chemtech Rift and Hextech Rift terrains during patch 11.23 have been removed. All dragon terrains take returned to their normal selection rates.

Chemtech Drake

The standard Chemtech Drake Buff is notably weak while, conversely, the Chemtech Dragon Soul is too strong. We're also calculation a visual helper and then you tin place chemtech zombies better.

updatedCHEMTECH DRAKE BUFF Grants up to five% half dozen% bonus damage per stack (all else unchanged)

updatedCHEMTECH DRAGON SOUL Champions briefly revive for a 2d life for 5 seconds and bargain 33% less damage 4 seconds and deal 40% less damage (all else unchanged)

newCHEMTECH SOUL INDICATOR Champions revived past the Chemtech Dragon Soul will at present have a zombie country indicator on their wellness bar

Hextech Drake

On the contrary, while Hextech Dragon Soul seems to be in a reasonable place, the standard Hextech Drake Vitrify could apply a heave.

updatedHEXTECH DRAKE BUFF Grants 5 Ability Haste and 5% attack speed per stack 6 Ability Haste and half dozen% attack speed per stack

Melee & Assassin Buffs

Melee champions—especially assassins—have been struggling in ARAM for a while now. Nosotros're adding two buffs contained of the champion-specific adjustments to remainder appropriately. The commencement should allow melee champions to button waves more easily.

newARAM MELEE Vitrify Melee champions' bones attacks will at present deal 20% bonus harm against siege and super minions in ARAM

Assassins are a flake harder to remainder as fiddling with their numbers in this mode risks diminishing counterplay. Increasing their damage dealt would let them delete enemies earlier any take a chance to react, whereas decreasing their impairment taken removes opportunities for counter-flare-up. And then instead, we're trying something a piffling different: AP assassins volition now practise bonus damage to structures from the beginning, much sooner than other champions. This subsequently gets replaced past ARAM'due south a generic time-based buff which, after xviii minutes, grants all champions 0-25% (based on minutes) bonus impairment to structures.

newARAM ASSASSIN Buff AP-scaling melee champions deal 20% bonus damage to structures. (This buff is replaced past the generic fourth dimension-based ARAM vitrify's bonus damage to structures one time the latter exceeds 20%.)

Champions are adaptively determined every bit "AP-scaling" if they have more bonus AP than bonus AD throughout the game. The breakeven indicate at which the generic ARAM buff'southward bonus impairment to structures exceeds 20% is approximately 27:36.

Champion Buffs

Aatrox -v% Damage Taken +5% Damage Dealt, -10% Damage Taken

Bard +15% Damage Dealt, -xx% Damage Taken +fifteen% Damage Dealt, -20% Impairment Taken, +20% Healing

Darius -5% Impairment Taken

Ekko -5% Damage Taken +five% Impairment Dealt, -5% Damage Taken

Elise +5% Harm Dealt, -v% Impairment Taken +8% Damage Dealt, -viii% Damage Taken

Kennen -5% Harm Taken

Nunu & Willump +5% Damage Dealt, -five% Harm Taken +8% Damage Dealt, -8% Damage Taken

Renekton -5% Impairment Taken +v% Damage Dealt, -v% Harm Taken, +20% Healing

Rengar +eight Damage Dealt, -8% Harm Taken +eight% Damage Dealt, -8% Damage Taken, +xx% Healing

Riven +3% Impairment Dealt, -5% Damage Taken +5% Damage Dealt, -v% Damage Taken, +xx% Shielding

Ryze +8% Damage Dealt, -10% Damage Taken +8% Impairment Dealt, -eight% Damage Taken, +twenty% Shielding (Damage Taken nerfed)

Talon +5% Damage Dealt, -five% Harm Taken +5% Damage Dealt, -8% Damage Taken

Tryndamere +10% Damage Dealt, -15% Damage Taken +10% Damage Dealt, -xv% Damage Taken, +20% Healing

Zed +5% Damage Dealt, -5% Damage Taken +5% Impairment Dealt, -viii% Damage Taken


Champion Nerfs

Ashe -10% Damage Dealt, +5% Harm Taken -15% Damage Dealt, +5% Damage Taken

Camille +ten% Damage Dealt, -five% Harm Taken, +10% Shielding +5% Impairment Dealt, -five% Damage Taken

Dr. Mundo +5% Damage Taken -5% Damage Dealt, +10% Impairment Taken

Jinx -5% Damage Dealt, +5% Damage Taken -10% Damage Dealt, +5% Impairment Taken

Kog'Maw -10% Damage Dealt, +v% Damage Taken -10% Harm Dealt, +8% Damage Taken

LeBlanc +fifteen% Damage Dealt, -15% Damage Taken +10% Impairment Dealt, -10% Impairment Taken

Lux -15% Damage Dealt, +10% Damage Taken -fifteen% Damage Dealt, +10% Damage Taken, -20% Shielding

Maokai -15% Damage Dealt, +12% Damage Taken -15% Impairment Dealt, +x% Impairment Taken, -twenty% Healing (Damage Taken buffed)

Rell -5% Damage Dealt -5% Harm Dealt, +5% Damage Taken, -10% Healing, -x% Shielding

Sett -5% Damage Dealt, +5% Harm Taken -5% Damage Dealt, +5% Impairment Taken, -ten% Healing, -10% Shielding

Sion -8% Harm Dealt, +5% Damage Taken -8% Damage Dealt, +8% Impairment Taken, -xx% Shielding

Yorick -5% Damage Dealt, +5% Harm Taken

Ziggs -18% Damage Dealt, +18% Damage Taken -20% Damage Dealt, +18% Damage Taken

  • new Wellness Bar VFX: New VFX take been added to player wellness bars to indicate when shields, Guardian Angel, and other health-related effects activate.
  • new Happy Ahri-versary! Dynasty Ahri's splash art has a new look to celebrate her 10th Ahri-versary! Special Ahri-versary chromas have also been added for each of her skins.
  • updated Varus VFX Update: Each of Varus'south skins have received visual effect updates to varying degrees
  • updated SFX Updates: Base Caitlyn, Base Orianna, Gatekeeper Galio, and several Kled skins have received audio updates to play their voice lines and interactions more consistently and accurately
  • Fixed a issues where Kindred could not marking the Chemtech or Hextech Drakes with Passive - Mark of the Kindred
  • Fixed a bug where champions would briefly flicker at their destination Hexgate earlier they get in
  • Yorick's Mist Walkers, Elise's Spiderlings, and Bard's Meeps will at present arrive at destination Hexgates with their champions, not before them
  • Fiddlesticks' Effigies from all over the map will, sadly, no longer warp through Hexgates with him :(
  • Decease recaps accept been stock-still to correctly report damage dealt past Dragon Soul buffs
  • Fixed a problems where the detection radius indicator around your stealthed champion would sometimes disappear
  • Fixed a bug where wards placed over terrain almost towers could sometimes reveal stealthed champions
  • Fixed a problems where control wards would sometimes reveal stealthed champions inside chemtech zones
  • Stealthed champions will shimmer properly upon taking impairment inside chemtech zones
  • Fixed a issues where champions would not get Sudden Impact's bonus magic penetration and lethality upon exiting cover-up
  • Control wards will no longer erroneously play "reveal" VFX around invisible enemy champions and, conversely, invisible champions will no longer erroneously play "revealed" VFX around enemy control wards
  • Qiyana's greenish Q - Elemental Wrath and LeBlanc's Passive - Mirror Prototype invisibility effects in chemtech zones have been restored
  • Abilities that grant Truthful Sight of enemies, such as Nidalee'south Passive - Prowl or Lee Sin's Q - Sonic Wave, will properly reveal invisible units again
  • Fixed a problems where, if Talon uses R - Shadow Assault and targets an enemy with his ranged Q - Noxian Diplomacy while he is rooted, his ultimate'southward blades would incorrectly converge on his target rather than his current location
  • Fixed a visual bug where Talon'southward abilities would falsely announced to apply Passive - Blade'south Finish stacks on targets with active spell shields
  • Talon's melee Q - Noxian Diplomacy cooldown will no longer fully restart if his target becomes invalid during its bandage (at present matches Kha'Zix's Q - Void Fasten behavior)
  • Talon's ranged Q - Noxian Affairs cooldown has been stock-still to restart upon initiating its dash, not upon completing it
  • Talon's E - Assassin's Path will no longer get interrupted by hard CC when he has an active spell shield
  • Fixed a bug where Sheen'southward Spellblade passive would interfere with Skarner'due south E - Fracture cooldown reduction
  • Fixed a problems where Taliyah would non be able to utilize her Passive - Stone Surfing for the residuum of the game if someone bankrupt her Banshee's Veil spell shield while she was Rock Surfing
  • Fixed a bug that sometimes caused issues when you bandage an power at the same location as your champion and cursor
  • Fixed a issues where, if Mordekaiser used his R - Realm of Death while Half dozen was pursuing him with her R - Finish and Desist, she would be stuck in her ultimate'south pursuit state until he returned from his Death Realm
  • Fixed several bugs with Malzahar's Passive - Void Shift shield that would sometimes consume or refresh it incorrectly
  • Fixed a bug where Aphelios would sometimes become stuck in an A-pose if slain presently afterward initiating a basic attack
  • Fixed a bug where owning a Frozen Heart would incorrectly count as being in-combat, nullifying effects such equally Boots of Mobility's passive
  • Fixed a problems where Akshan sometimes could not recast Due west - Going Rogue if he was low on mana, even though the second cast has no mana toll
  • Stock-still a bug where Rengar could sometimes cast W - Boxing Roar during Zhonya's Hourglass' Stasis
  • Fixed several bugs that could occur while possessing Ivern or Akshan with Viego's Passive - Sovereign's Domination

The following skins will be released in this patch:

The post-obit chromas will be released this patch:

elliottmompok.blogspot.com

Source: https://www.leagueoflegends.com/en-pl/news/game-updates/patch-11-24-notes/

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